Realistically we shouldn't even have tried to build it. We had two months, including a holiday period to create ( from scratch ) an interactive mobile app game for a conference, using technology none of us had even seen before. We did it though! We designed, learned, prototyped, developed and submitted ... taking a raw concept to the iTunes and Play stores, and ultimately into the phones of our contestants - in less ...more »
In a very short talk, Tim will call out the strong antipathy that exists between abstraction and duplication in object-oriented design.
Do you have a lot of duplication? Have you considered it might be a lack of abstraction that caused it, and that increasing your level of abstraction might be the only cure?