Realistically we shouldn't even have tried to build it. We had two months, including a holiday period to create ( from scratch ) an interactive mobile app game for a conference, using technology none of us had even seen before.
We did it though!
We designed, learned, prototyped, developed and submitted ... taking a raw concept to the iTunes and Play stores, and ultimately into the phones of our contestants - in less than two months.
This session tells the story of how we did it, what we ended up with, what we learned, what others learned, and what we'd do differently next time.
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